AI Insights · Timothy · July 2023
Top 5 MOBA Apps on Android in the US: Q2 2023 Performance
Discover the performance trends of the top 5 MOBA apps on Android in the US during Q2 2023, including key metrics like downloads, revenue, and active users.
During the second quarter of 2023, the top 5 MOBA (Multiplayer Online Battle Arena) applications on the Android platform in the United States showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics as per Sensor Tower data.
Mobile Legends: Bang Bang from Moonton saw a notable increase in weekly revenue, peaking at around $230K in mid-April before gradually declining to approximately $96K by the end of June. Weekly downloads fluctuated, with a high of 12.5K in early April and closing the quarter at roughly 9.7K. Active users remained relatively stable, starting at 353K and ending at around 328K.
Brawl Stars by Supercell had a significant peak in revenue, reaching $191K in the first week of May, followed by a decline to roughly $87K by the end of June. Downloads surged to 18.5K in late April, ending the quarter at about 14.6K. Active users saw some fluctuations, peaking at 1.44M in mid-May and ending with 1.41M by the end of June.
League of Legends: Wild Rift from Riot Games displayed a notable increase in revenue, peaking at approximately $107K in the last week of June. Downloads showed a steady upward trend, starting at 3.4K in early April and reaching nearly 5.9K by the end of the quarter. Active users saw a steady increase, starting at 73.7K and finishing at around 90K.
Pokémon UNITE by The Pokémon Company experienced a peak in revenue in mid-June at around $41K, with a slight decline to approximately $26.8K by the end of June. Downloads spiked to 33.3K in late May and stabilized at around 18.9K by the end of the quarter. Active users remained relatively stable, starting at 73.3K and ending at roughly 76.5K.
Arena of Valor from Level Infinite had a modest peak in revenue, reaching around $9.3K at the start of the quarter, and then saw a decline to approximately $3.7K by the end of June. Downloads were highest in late April at 1.6K, ending the quarter at about 296. Active users saw a slight decrease from 10.2K at the beginning of the quarter to around 12.1K by the end of June.
For more detailed insights and data on these apps and others, visit Sensor Tower.