AI Insights · Timothy · July 2023
Top 5 MOBA Apps on Android in Central America: Q2 2023 Performance
Discover the performance trends of the top 5 MOBA apps on Android in Central America for Q2 2023, including downloads, revenue, and active users.
In the second quarter of 2023, the top 5 MOBA apps on the Android platform in Central America exhibited varying performance trends in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, offers a comprehensive look at how these popular games fared in the region.
Mobile Legends: Bang Bang saw a consistent yet fluctuating performance in weekly revenue, with a peak of around $61K in late April and a gradual decline to approximately $27K by the end of June. Weekly downloads experienced a notable spike to 37K in early April, followed by a steady decline, ending the quarter at around 13K. The game maintained a strong base of weekly active users, starting at around 300K and reaching nearly 389K by the end of June.
League of Legends: Wild Rift had a steady climb in weekly revenue, peaking at about $48K in the last week of June. Downloads showed a gradual increase, starting at around 4K at the beginning of the quarter and surging to nearly 10K by the end. The number of weekly active users remained relatively stable, hovering around 166K to 175K throughout the quarter.
Brawl Stars experienced a peak in weekly revenue at approximately $49K in early May, with fluctuations that saw it end the quarter at around $28K. Downloads were robust, peaking at nearly 39K in late April and remaining strong throughout the quarter. The game also maintained a high number of active users, starting at 1.35M and reaching nearly 1.43M by the end of June.
Pokémon UNITE showed a steady increase in weekly revenue, peaking at around $12K in mid-June. Weekly downloads saw significant growth, reaching over 50K by the end of June, up from around 12K at the beginning of the quarter. The game’s active user base also grew, starting at around 88K and ending the quarter at approximately 106K.
Arena of Valor had a more modest performance in comparison, with weekly revenue peaking at about $3.5K at the beginning of the quarter and declining to around $1.1K by the end of June. Downloads were low, peaking at around 3.6K in early April and dropping to just 420 by the end of June. The number of weekly active users also saw a decline, starting at around 63K and decreasing to approximately 48K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.