AI Insights · Timothy · March 2023
Top 5 MOBA Apps Performance in Oceania Q1 2023
In Q1 2023, the top 5 MOBA applications in Oceania showed varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.
In the first quarter of 2023, the performance of the top 5 MOBA applications on a unified platform in Oceania revealed interesting trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower offers a comprehensive overview of how these popular games fared.
Brawl Stars by Supercell experienced a significant fluctuation in weekly revenue, starting at approximately $39K in late December and dipping to a low of around $7.9K by late February. The game saw a resurgence in early March, reaching about $21K before stabilizing. Weekly downloads for Brawl Stars saw a consistent decline from 8.7K at the start of the quarter to around 3.1K by the end. Active users similarly decreased from roughly 288K to 205K over the quarter.
Pokémon UNITE from The Pokemon Company showed more stable weekly revenue, with a peak of approximately $6.4K in late February. Weekly downloads displayed a notable peak of around 6.5K in early January, gradually declining to about 2.9K by the end of March. Active users for Pokémon UNITE remained relatively steady, fluctuating between 46K and 57K throughout the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. maintained a strong weekly revenue, peaking at around $114K in late February. Weekly downloads hovered around the 2.6K to 3.4K range without significant spikes. The number of active users remained quite steady, starting at approximately 39.4K and ending the quarter at about 41.6K.
League of Legends: Wild Rift by Riot Games saw a notable peak in weekly revenue reaching approximately $45.9K in early January, before stabilizing around the $8.4K to $18.4K range. Weekly downloads remained fairly stable, fluctuating between 1.3K and 2.0K. Active users saw a slight decline from around 33.5K to 29.2K over the quarter.
Arena of Valor by Level Infinite had modest revenue figures, peaking at around $3.6K in early March. Weekly downloads showed a stable trend around 600 to 900. Active users also remained relatively consistent, fluctuating between 2.7K and 2.9K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.