AI Insights · Timothy · April 2023
Top 5 MOBA Apps Performance in Australia Q1 2023
Discover how the top 5 MOBA apps performed on both iOS and Android platforms in Australia during Q1 2023, with insights into weekly downloads, revenue, and active users.
In the first quarter of 2023, the top five MOBA (Multiplayer Online Battle Arena) applications in Australia showcased varied performances across both iOS and Android platforms. Here's a detailed look into their weekly downloads, revenue, and active user trends.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced consistent weekly downloads, starting at approximately 2.9K and slightly decreasing to around 2.3K by the end of March. Weekly revenue saw fluctuations, peaking at about $98K in the week of February 20 and ending the quarter at roughly $59K. The game maintained a steady active user base, growing from 33.4K to 35.5K over the quarter.
Brawl Stars from Supercell showed a declining trend in weekly downloads, beginning with 7K and dropping to 2.6K by the end of March. Revenue followed a similar pattern, starting at around $34K and decreasing to approximately $11K. Active users also saw a decline, from 272K at the start of the quarter to 193K towards the end.
League of Legends: Wild Rift by Riot Games had relatively stable weekly downloads, hovering around 1.3K. Revenue peaked at $38K in the week of January 9 but generally remained lower, ending the quarter at about $10.6K. Active users showed a slight downward trend, from 27.1K to 23.6K.
Pokémon UNITE from The Pokemon Company maintained a fairly consistent download rate, starting at 3.8K and finishing the quarter at 2.5K. Revenue fluctuated, with a peak of $6K in the last week of December and a low of $2.3K in mid-February, ending at around $3.2K. Active users saw an increase, from 43.2K to 42.1K over the quarter, with a peak of 48.2K in early January.
Arena of Valor by Level Infinite had the lowest download numbers among the top five, starting at 698 and ending at 673. Revenue showed minor fluctuations, ending the quarter at about $2.9K. Active users remained relatively stable, starting at 2.4K and ending at 2.4K.
These insights are sourced from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.