AI Insights · Timothy · April 2023
Top 5 Games on iOS in Denmark Q1 2023
Discover the performance of the top 5 games on iOS in Denmark for Q1 2023, including trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2023, the top 5 games on the iOS platform in Denmark showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
Chess - Play & Learn
Chess - Play & Learn saw significant fluctuations in its weekly downloads, starting with approximately 4.1K at the end of December and peaking at around 12.8K in late January. However, downloads declined steadily afterward, reaching about 2.5K by the end of March. The game's weekly revenue also varied, peaking at around $7.9K in late January and maintaining a range between $5.2K to $7.6K throughout the quarter. Active users grew consistently, starting from 23.3K at the end of December and reaching 37.6K by early February, before stabilizing around 35.3K towards the end of March.
Block Blast!
Block Blast! experienced a notable increase in weekly downloads, peaking at 9.7K in mid-February, before declining to around 2.4K by the end of March. The game did not generate revenue during this period. Weekly active users followed a similar trend, starting at 7.4K at the end of December, peaking at 24.1K in mid-February, and stabilizing around 21K by the end of March.
Gardenscapes
Gardenscapes maintained a strong revenue stream, with weekly earnings fluctuating between $34.8K to $48.2K, peaking in early March. Downloads saw a high of 7.7K in late January but declined to approximately 2.2K by the end of March. The game's active user base remained relatively stable, ranging from 18.6K to 21.7K throughout the quarter.
MONOPOLY GO!
MONOPOLY GO! showed a steady rise in weekly revenue, starting from $873 in early February and peaking at $13.4K by the end of March. Downloads were highest in early February with 17.4K, but dropped to around 3K by the end of the quarter. Active users saw an increase from 5.7K to 15.8K in February, before stabilizing around 10.2K towards the end of March.
Eatventure
Eatventure's weekly downloads peaked at 7.4K in mid-February, followed by a decline to about 2.1K by the end of March. The game's revenue varied, reaching a high of $1.2K in mid-March. Active users increased significantly from 6K at the end of December to 13.8K in mid-February, stabilizing around 10.3K by the end of March.
For more detailed insights and analytics on these games and others, visit Sensor Tower.