AI Insights · Timothy · April 2023
Top 5 MOBA Apps on Android in Sweden for Q1 2023
Performance review of the top 5 MOBA apps on Android in Sweden for Q1 2023, highlighting trends in downloads, revenue, and active users.
The first quarter of 2023 saw dynamic performances from the leading MOBA (Multiplayer Online Battle Arena) games on the Android platform in Sweden. Here's a breakdown of how the top five apps fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Brawl Stars from Supercell showed a mixed trend in weekly revenue, peaking at approximately $7.4K in the last week of December and experiencing fluctuations throughout the quarter, ending at around $2.5K in the final week of March. Weekly downloads started strong at 1.7K but declined to 692 by the end of the quarter. Active users saw a steady decline from 82K to around 57.9K.
Pokémon UNITE, published by The Pokémon Company, had a relatively stable revenue pattern with minor fluctuations. The highest revenue was around $357 at the end of December, tapering off to $234 by the end of March. Downloads showed variability, starting at 611 and reaching a high of 952 in early January before stabilizing around 480. Active users hovered between 7.8K and 8.1K throughout the quarter.
Mobile Legends: Bang Bang from Moonton saw significant revenue peaks, notably reaching approximately $5.9K in late February. Weekly downloads were more modest, starting at 463 and dropping to 216 by the end of March. Active users remained relatively stable, fluctuating between 6.7K and 8K.
League of Legends: Wild Rift by Riot Games, Inc had a varied revenue stream, peaking at about $2.7K in mid-January and ending at $1.5K in the last week of March. Downloads started at 350 and saw a decline to 188 by the quarter's end. Active users showed a downward trend from 4.8K to approximately 3.7K.
Tanks a Lot - 3v3 Battle Arena, developed by Highcore Labs LLC, experienced modest revenue fluctuations, peaking at $141 in late February. Weekly downloads were low, starting at 50 and ending at 35. Active users remained relatively stable around the 150 mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.