AI Insights · Timothy · April 2023
Top 5 MOBA Applications on Android in Latin America: Q1 2023
Explore the performance of the top 5 MOBA apps on Android in Latin America for Q1 2023. Discover trends in downloads, revenue, and active users, based on Sensor Tower data.
In the first quarter of 2023, the top 5 MOBA (Multiplayer Online Battle Arena) applications on the Android platform in Latin America showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how these apps fared based on Sensor Tower data.
Honor of Kings from Level Infinite saw substantial weekly downloads, peaking at approximately 1.4M in the first week of March before declining to around 378K by the end of the month. Its weekly revenue fluctuated, reaching its highest at $50.7K in mid-March and dipping to $21.9K in the last week. Meanwhile, weekly active users started strong at 1M but experienced a downward trend, ending the quarter at approximately 733K.
Brawl Stars by Supercell had a consistent performance in terms of weekly downloads, hovering around 123K in the last week of March. The app's weekly revenue saw a notable peak at $223K at the end of December 2022, eventually stabilizing around $93.7K by the end of Q1. Active users showed a steady decline from 6.8M in late December to 5.1M by the end of March.
Mobile Legends: Bang Bang from Moonton maintained a steady download rate, with weekly numbers around 118K towards the end of March. The app's revenue showed minor fluctuations, peaking at $190K at the end of January before settling at $148K in the last week of March. Weekly active users remained relatively stable, starting at 2M and ending the quarter at approximately 1.9M.
Pokémon UNITE by The Pokémon Company experienced a sharp decline in weekly downloads from 283K at the end of December to around 59K by the end of March. Revenue trends were modest, peaking at $44K in late December, and then dropping to $17K towards the end of the quarter. Active users also decreased steadily from 588K in late December to approximately 414K by the end of March.
League of Legends: Wild Rift by Riot Games, Inc. had stable weekly downloads, averaging around 44K in the final week of March. The app's revenue peaked impressively at $181K in early January but later stabilized around $104K by the end of Q1. Weekly active users showed a gradual decline from 971K in late December to around 818K at the end of March.
For more detailed insights and data, visit Sensor Tower.