AI Insights · Timothy · January 2023
Top 5 MOBA Apps Performance in Egypt Q4 2022
Discover the performance trends of the top 5 MOBA applications on a unified platform in Egypt during the fourth quarter of 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw significant activity in the MOBA (Multiplayer Online Battle Arena) category in Egypt. Here’s a detailed look at the performance of the top 5 MOBA applications, combining data from both iOS and Android platforms, according to Sensor Tower.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced a varied performance in Q4 2022. Weekly revenue peaked at around $12.3K in early November and remained relatively stable, ending the quarter at approximately $5.9K. Downloads showed a recovery trend towards the end of the quarter, starting from 8.5K in late September, dipping to 4.6K at the end of October, and climbing back to 7.3K by late December. Weekly active users saw a gradual decline from 280K in late September to around 224K by the end of December.
Brawl Stars by Supercell also had an interesting quarter. Revenue saw a significant spike in December, reaching up to $8.8K, compared to earlier weeks where it hovered around $600 to $1.3K. Downloads followed an upward trajectory in December, peaking at 4.3K in mid-December. Active users increased from 58.7K at the start of the quarter to about 68.9K by the end of December.
League of Legends: Wild Rift from Riot Games saw a notable spike in revenue at the end of October with approximately $5.3K, followed by a more stable revenue pattern around $1K to $2.9K. Downloads remained relatively steady, averaging around 1.1K per week. Active user numbers showed a slight increase from 39.4K in late September to roughly 42.2K by mid-December.
Arena of Valor by Level Infinite had modest revenue figures, with the highest weekly revenue being around $160 in mid-December. Downloads remained consistent, with a slight increase towards the end of December, peaking at 824. Active user trends showed a slight decline from 11.7K in late September to about 9.9K by the end of December.
Finally, Pokémon UNITE by The Pokemon Company saw a steady increase in weekly revenue, reaching up to $240 in early December. Downloads were relatively low but showed growth towards the end of the quarter, peaking at 550 in late December. Active users followed a similar upward trend, ending the quarter at approximately 5.1K.
For a more detailed analysis and additional insights, visit Sensor Tower.