AI Insights · Timothy · January 2023
Top 5 MOBA Apps in Oceania for Q4 2022: Performance Insights
Discover the performance trends of the top 5 MOBA apps in Oceania for Q4 2022, including weekly downloads, revenue, and active user metrics.
The fourth quarter of 2022 saw some interesting trends in the performance of the top 5 MOBA applications on a unified platform in Oceania. Here’s a closer look at the key metrics for each app, based on data from Sensor Tower.
Mobile Legends: Bang Bang experienced a dynamic quarter. Weekly revenue peaked at around $120K in the first week of November and closed the year with approximately $101K in the last week of December. Weekly downloads showed a general upward trend, starting from 2.7K at the end of September and reaching 3.4K by the end of December. The app also saw a steady increase in weekly active users, growing from 36.5K to 39.5K over the quarter.
Brawl Stars from Supercell maintained a robust performance. Weekly revenue saw notable peaks, hitting around $39K in the second week of December and again in the final week of the year. Weekly downloads increased significantly, starting at 4.2K at the end of September and rising to 8.7K by the end of December. Active users saw a substantial rise, peaking at over 304K in mid-December before slightly declining to 288K at the end of the month.
League of Legends: Wild Rift by Riot Games showed a fluctuating revenue pattern, with a significant peak of approximately $45K in the last week of October, followed by a steady decline to around $11K by the end of December. Weekly downloads remained relatively stable, ranging from 1.5K to 2K throughout the quarter. Active users also showed stability, maintaining around 33K to 36K during the same period.
Pokémon UNITE saw moderate revenue fluctuations, peaking at about $6.9K in the last week of December. Weekly downloads increased towards the end of the quarter, with figures rising from 4.7K at the end of September to 4.7K again by the end of December. Weekly active users saw a notable increase, peaking at approximately 52K in the final week of the year.
Arena of Valor had a relatively modest performance compared to the other top MOBA apps. Weekly revenue showed a slight peak of around $3.7K in mid-October and then fluctuated, ending the quarter at around $2.6K. Weekly downloads saw a small increase, starting at 753 in late September and reaching 787 by the end of December. Active users remained stable, ranging between 2.4K and 2.7K throughout the quarter.
These insights provide a clear picture of the performance trends for the top 5 MOBA apps in Oceania during Q4 2022. For more detailed insights and data, visit Sensor Tower.