AI Insights · Timothy · January 2023
Top 5 MOBA Apps on iOS in the US for Q4 2022
Explore the performance of the top 5 MOBA apps on iOS in the United States during Q4 2022, highlighting trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 MOBA apps on iOS in the United States showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Brawl Stars From Supercell, Brawl Stars experienced a notable increase in weekly revenue, peaking at approximately $725K in the week of December 19. Weekly downloads saw a significant rise, reaching around 76K in the same week. The app’s weekly active users climbed steadily, peaking at close to 2.7M in the week of December 19 before slightly dipping to 2.5M by the end of the quarter.
Pokémon UNITE The Pokemon Company’s Pokémon UNITE had fluctuating weekly revenue, with a high of roughly $98K at the end of September and a low of around $38K in early November. Downloads remained relatively stable but peaked at 32K during the last week of December. Active users saw a gradual increase, reaching approximately 205K by the end of the quarter.
League of Legends: Wild Rift Riot Games’ League of Legends: Wild Rift saw a peak in weekly revenue at $363K during the end of October, followed by a decrease to about $90K in the last week of December. Downloads were consistent, peaking at 17K in late December. The game maintained a steady number of active users, averaging around 225K toward the end of the quarter.
Mobile Legends: Bang Bang Shanghai Moonton Technology’s Mobile Legends: Bang Bang had a peak weekly revenue of about $651K in early November. Weekly downloads were stable, with a peak of 14K in the final week of December. Active users showed a slight increase, reaching around 239K by the end of the quarter.
Arena of Valor Level Infinite’s Arena of Valor had modest revenue peaks, topping at approximately $32K in mid-October. Downloads were relatively low but peaked at 8K in early December. Active users remained relatively stable, averaging around 32K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.