AI Insights · Timothy · January 2023
Top 5 MOBA Apps on iOS in the UK: Q4 2022 Performance
In Q4 2022, the top 5 MOBA apps on iOS in the UK showed varied trends in weekly downloads, revenue, and active users, with some apps experiencing significant growth.
In the fourth quarter of 2022, the top five MOBA (Multiplayer Online Battle Arena) apps on the iOS platform in the United Kingdom demonstrated diverse performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at their performance based on Sensor Tower data.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. saw a notable increase in weekly revenue, peaking at around $52.8K in early November and closing the year with approximately $39.5K in the last week of December. Weekly downloads for the app fluctuated slightly, reaching a high of 1.5K in the final week of December. The app's active users showed a consistent upward trend, growing from 10.8K at the start of the quarter to about 12.8K by the end.
Brawl Stars by Supercell experienced a significant rise in both revenue and active users. Weekly revenue peaked at about $37.5K in mid-December, while weekly downloads surged to nearly 10.8K. Active users steadily increased, starting from 124.9K and reaching a peak of 229.4K in mid-December, before slightly dropping to 214.4K by the end of the quarter.
League of Legends: Wild Rift from Riot Games showed varied performance. Weekly revenue hit a high of $37.2K at the end of October but then saw a decline, finishing the year at approximately $12.8K. Downloads remained relatively stable, with a slight increase towards the end of December, reaching 2.5K. Active users saw a modest rise from 12.8K to 13.9K over the quarter.
Pokémon UNITE by The Pokemon Company had a more moderate financial performance with weekly revenue peaking at around $4.9K in the last week of December. Downloads showed an upward trend, culminating in approximately 5.3K in the same period. The app also saw an increase in active users, growing from 24.9K to 31.4K throughout the quarter.
Arena of Valor by Level Infinite had a relatively stable performance. Weekly revenue remained consistent, peaking at around $2.5K in mid-October and closing the year at about $2.2K. Downloads showed a slight increase towards the end of the quarter, reaching 448. Active users fluctuated slightly but remained stable at around 1.8K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.