AI Insights · Timothy · January 2023
Top 5 Games on iOS in the Netherlands Q4 2022
Discover the performance trends of the top five iOS games in the Netherlands during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top five iOS games in the Netherlands demonstrated varied performance across downloads, revenue, and active users. Here’s a detailed look at the trends for each game.
Stumble Guys from Scopely, Inc. saw a steady decline in weekly revenue, starting at around $32K in late September and falling to approximately $7.5K by the end of December. Weekly downloads also decreased, from about 24.9K in the last week of September to around 10K in the final week of December. The game’s active users showed a similar downtrend, beginning at over 425K and ending at approximately 312K.
MADFUT 23, published by Madfut, experienced a significant drop in weekly downloads after its release in mid-October. Initial downloads were around 54.7K but decreased to about 3.3K by the end of December. Active users followed this declining trend, starting at 27.7K and reducing to around 15.6K over the same period.
Voetbalpoules by Jeroen Klarenbeek had a notable spike in weekly downloads, peaking at 46.7K in mid-November. However, downloads dropped sharply to just 94 by the last week of December. The game’s revenue saw a slight increase, peaking at $313 in mid-November, before declining to negligible amounts by the end of the quarter.
Roblox from Roblox Corporation showed a strong performance in weekly revenue, starting at about $73.5K and peaking at approximately $159K by the last week of December. Weekly downloads fluctuated, with a notable peak of around 14.3K in the final week of December. The game maintained a steady number of active users, ending the quarter with about 310K users.
X-HERO, published by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED, had fluctuating weekly revenue, peaking at around $15.3K in mid-December. Weekly downloads varied significantly, with a high of approximately 19.7K in mid-October, but dropping to about 1.7K by the end of December. Active users also showed a declining trend, starting at over 17.9K and reducing to about 19.1K by the end of the quarter.
The data provided by Sensor Tower offers valuable insights into the performance of these top iOS games in the Netherlands. For more detailed analytics and trends, visit Sensor Tower.