AI Insights · Timothy · January 2023
Top 5 Games on iOS in Europe Q4 2022
Explore the performance trends of the top 5 iOS games in Europe during the fourth quarter of 2022, including download numbers, revenue, and active users.
In the fourth quarter of 2022, the top 5 games on iOS in Europe showcased varied performance trends in weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Weekly revenue for Stumble Guys started strong with $614K at the end of September and saw a peak of $671K in early October. However, it experienced a general decline, reaching around $241K by mid-December before rebounding to $374K in the last week of December.
Weekly downloads for the game also saw a downward trend, starting from 384K in late September and dropping to about 144K in early December. A slight recovery was observed towards the end of December, with downloads reaching 231K.
Active users followed a similar pattern, starting at approximately 4.2M in late September and declining to around 2.8M by early December. There was a resurgence to about 3M by the end of December.
X-HERO saw fluctuating revenue, starting at $106K in late September and peaking at $305K in mid-December. The game ended the quarter with a revenue of $289K.
Downloads for X-HERO showed a significant spike in mid-October, reaching 624K, but then declined sharply to around 51K by the end of December.
Active user numbers started at about 970K in late September, peaked at 1.5M in late October, and then saw a steady decrease to around 643K by the end of December.
Roblox maintained a robust revenue stream throughout the quarter, starting at $1.7M in late September and peaking at $2.7M in the final week of December.
Weekly downloads remained relatively stable, with a notable increase from 186K in late September to 410K by the end of December.
Active users for Roblox started at approximately 6M and saw a consistent rise, reaching about 6.9M by the end of December.
Subway Surfers saw modest weekly revenue, starting around $13K in late September and fluctuating slightly to end at $16K in December.
Downloads for Subway Surfers were steady, starting at 205K and ending at 345K by the end of December, with a notable peak in the last week.
Active users experienced some fluctuations, starting at around 7.1M in late September, peaking at 7.3M in late October, and ending the quarter at approximately 6.6M.
MADFUT 23, a newcomer, had no revenue data available. However, it showed impressive download numbers, starting at 1.1M in mid-October and stabilizing around 66K by the end of December.
Active users for MADFUT 23 started at about 569K in mid-October, peaked at 837K in late October, and saw a gradual decline to approximately 295K by the end of December.
Overall, these top games displayed diverse trends in performance metrics throughout Q4 2022. For more detailed insights, visit Sensor Tower.