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AI Insights · Timothy · September 2022

Top 5 MOBA Applications Performance in Oman Q3 2022

Discover the performance trends of the top 5 MOBA applications in Oman for Q3 2022. Learn about their weekly downloads, revenue, and active user metrics.

Top 5 MOBA Applications Performance in Oman Q3 2022

In the third quarter of 2022, the top 5 MOBA applications on a unified platform in Oman demonstrated notable performance trends. Here's a detailed look at how each app fared during this period.

Brawl Stars from Supercell saw varied weekly revenue, peaking at around $1.6K in mid-July and fluctuating throughout the quarter, ending at approximately $664 in the last week of September. Weekly downloads displayed a downward trend, starting at 1.8K in late June and tapering off to 726 by the end of September. The app maintained a steady number of weekly active users, ranging from around 63.5K in late June to approximately 57K in the final week of September.

Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced a high weekly revenue of $2.2K in early August, with a general trend of fluctuation, closing the quarter at about $1.6K. Weekly downloads showed a slight decline, starting at 1.03K and ending at 597 by late September. The app's weekly active users remained relatively stable, falling slightly from 19.2K at the beginning to 16.7K by the end of September.

Pokémon UNITE from The Pokemon Company had a notable spike in weekly revenue in late July, reaching $591, followed by a gradual decline, ending the quarter with $221 in the last week of September. Weekly downloads were fairly consistent, with minor fluctuations, starting at 89 and ending at 87. Weekly active users also showed a steady trend, fluctuating around the 1K mark throughout the quarter.

League of Legends: Wild Rift by Riot Games achieved a peak weekly revenue of $375 in mid-July, with revenue figures oscillating and closing at $160 in late September. Weekly downloads saw minor peaks and troughs, starting at 114 and ending at 58. The app's weekly active users remained fairly consistent, averaging around 1.5K to 1.7K throughout the quarter.

Arena of Valor from Level Infinite had minimal weekly revenue, peaking at $70 in mid-July and experiencing several weeks with no revenue. Weekly downloads started at 141 and saw a general downward trend, ending at 44. The app's weekly active users showed a gradual decline, from 848 at the start of the quarter to 568 by the end of September.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022