AI Insights · Timothy · October 2022
Top 5 MOBA Apps Performance in Oceania Q3 2022
Discover the performance trends of the top 5 MOBA applications on a unified platform in Oceania during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 MOBA applications in Oceania showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at the data provided by Sensor Tower.
Pokémon UNITE experienced fluctuations in weekly revenue, peaking at approximately $9.1K in mid-August and maintaining a steady flow around $7.4K to $7.6K towards the end of September. The app saw a slight increase in weekly downloads, rising from 3.1K in late August to 4.7K by the end of September. Weekly active users showed a consistent pattern, peaking at 56.1K in early August and ending the quarter at about 49.7K.
Brawl Stars from Supercell saw significant revenue variations, with a peak of $34.1K in early September. Weekly downloads showed modest growth, reaching 4.2K by the end of September. The number of weekly active users declined throughout the quarter, from about 210.9K in late June to 184.3K by the end of September.
Mobile Legends: Bang Bang maintained strong revenue performance, with weekly revenue peaking at $69K in mid-July and staying robust around $62.2K at the end of September. Weekly downloads were relatively stable, with a slight increase to 2.7K by the end of September. The weekly active users count remained steady, ending the quarter at approximately 36.5K.
League of Legends: Wild Rift from Riot Games showed a notable peak in revenue at $32.3K in mid-July, followed by a decline to $10.5K by late September. Weekly downloads consistently hovered around 1.8K to 2.3K. Weekly active users remained fairly stable, ending the quarter at about 36.2K.
Arena of Valor had modest revenue figures, peaking at $5.5K in early August, and concluding the quarter at around $2.2K. Weekly downloads were consistent, ending at 753. The app’s weekly active users saw a slight rise, finishing the quarter at approximately 2.8K.
These insights highlight the dynamic nature of the MOBA market in Oceania. For more detailed analytics and data, visit Sensor Tower.