AI Insights · Timothy · October 2022
Top 5 MOBA Apps in Italy Q3 2022: Unified Platform Performance
Discover the performance trends of the top 5 MOBA apps in Italy during Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the top 5 MOBA apps in Italy showcased varied performance trends in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, offers a comprehensive view of these apps' market presence.
Brawl Stars from Supercell saw notable fluctuations in revenue, peaking at around $115K in early July and experiencing a significant drop to approximately $51K by late July. Downloads for the game remained relatively stable, hovering around 20K weekly, while active users showed a slight decline from 1.1M in early July to around 957K by the end of September.
Pokémon UNITE by The Pokémon Company had a varied revenue trend, starting at $1.5K in late June and reaching a peak of about $7.6K in mid-August. Weekly downloads for the game ranged from 6K to 9.6K, with the highest number recorded in late July. Active users increased from 38.9K in late June to a peak of 70.4K in early September, before stabilizing around 62K by the end of the quarter.
League of Legends: Wild Rift by Riot Games, Inc showed a steady revenue with occasional peaks, such as $26K in mid-July and $23.6K in mid-September. Downloads remained modest, ranging from 2K to 3.1K weekly. Active users also saw a gradual increase, starting from 21.6K in late June and reaching around 25.5K by the end of September.
Mobile Legends: Bang Bang by Moonton had consistent revenue, averaging around $20K weekly with a peak of $24.6K in mid-July. Weekly downloads were stable, fluctuating between 1.7K and 2.1K. Active users showed a slight decline from 40.7K in late June to around 35.6K by the end of September.
Box Simulator for Brawl Stars by DEHA reported no revenue during the quarter. Downloads were minimal, declining from 1.8K in late June to around 375 by the end of September. Active users also saw a significant drop, starting at 3.9K in late June and declining to approximately 1.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.