AI Insights · Timothy · October 2022
Top 5 MOBA Apps in Australia Q3 2022: Unified Platform Performance
Explore the performance metrics of the top 5 MOBA applications in Australia for Q3 2022, including downloads, revenue, and active user trends.
In the third quarter of 2022, Australia's top 5 MOBA applications on a unified platform showcased notable trends in weekly downloads, revenue, and active users. The data provided by Sensor Tower highlights the performance of Pokémon UNITE, Brawl Stars, Mobile Legends: Bang Bang, League of Legends: Wild Rift, and Arena of Valor.
Pokémon UNITE from The Pokemon Company saw a fluctuating yet generally rising trend in weekly revenue, peaking at around $8K in mid-August and ending September with approximately $6.8K. Weekly downloads exhibited a modest range, starting at 3.9K in late June and stabilizing around 3.9K by the end of September. Active users showed a notable increase from 37.4K in late June to a peak of 47.5K in early August, before stabilizing around 41.5K by the end of the quarter.
Brawl Stars from Supercell experienced a varied revenue pattern, with a notable peak of approximately $29.6K in early July, and finishing the quarter at around $16.6K. Downloads ranged from 2.3K to 4K, with a slight increase towards the end of September. The active user count remained relatively high, starting at 197.2K in late June and maintaining around 172.8K by the end of September.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. demonstrated consistent revenue, peaking at about $59.8K in mid-July and ending September at around $53.2K. Downloads remained steady, fluctuating between 1.6K and 2.3K. The active user base showed slight fluctuations, starting at 30.8K and ending the quarter with approximately 31.2K.
League of Legends: Wild Rift from Riot Games saw significant revenue spikes, especially in mid-July with approximately $27.2K, but settled at around $9.3K by the end of September. Downloads maintained a consistent range between 1.2K and 2K. Active users showed a slight decline from 31.4K in late June to 28.7K by the end of September.
Arena of Valor from Level Infinite had modest revenue, peaking at about $5K in early August and ending the quarter around $1.9K. Downloads were relatively low, fluctuating between 400 and 900. Active users showed a slight increase from 2.2K in late June to about 2.4K by the end of September.
For more detailed insights and data, visit Sensor Tower.