AI Insights · Timothy · October 2022
Top 5 MOBA Apps in the US Q3 2022 Performance
In Q3 2022, the top 5 MOBA apps in the US showcased varying trends in downloads, revenue, and active users. Brawl Stars, Mobile Legends: Bang Bang, League of Legends: Wild Rift, Pokémon UNITE, and Arena of Valor each demonstrated unique performance metrics.
In the third quarter of 2022, the top five MOBA applications in the United States—Brawl Stars, Mobile Legends: Bang Bang, League of Legends: Wild Rift, Pokémon UNITE, and Arena of Valor—exhibited diverse trends in their performance metrics on a unified platform.
Brawl Stars from Supercell experienced a fluctuating revenue trend, peaking at around $832K in early July and seeing a low of approximately $393K in mid-August. Weekly downloads gradually declined from about 74K in late June to 56K by the end of September. Active users saw minor fluctuations, ranging from around 3.3M at the beginning of the quarter to 2.9M by the end.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. also showed varied revenue, with a high of about $472K in mid-July and a low of $346K in late July. Downloads hovered around the mid-20K range, starting at 27K in late June and ending at 22K in late September. Active users fluctuated between 430K and 520K throughout the quarter.
League of Legends: Wild Rift from Riot Games saw its revenue peak at approximately $464K in mid-July, with a notable drop to around $138K by the end of September. Downloads remained relatively stable, ranging from 26K at the start of the quarter to 20K at the end. Active users showed a slight increase, peaking at 324K in late July and ending at 292K in late September.
Pokémon UNITE by The Pokemon Company demonstrated a significant revenue spike to about $160K in mid-August, with a low of approximately $55K at the start of the quarter. Downloads peaked at 71K in early August and dropped to around 45K by the end of September. Active users saw a notable rise, reaching 373K in early August before declining to 290K by the end of the quarter.
Arena of Valor from Level Infinite had a relatively stable performance. Revenue saw a peak of about $62K in early August and a low of around $20K in mid-September. Downloads fluctuated around the 10K mark, starting at 10K in late June and ending at 8K in late September. Active users remained stable, ranging from 56K at the start of the quarter to 52K by the end.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.