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AI Insights · Timothy · October 2022

Top 5 MOBA Apps Performance in the Middle East Q3 2022

In Q3 2022, the top 5 MOBA apps in the Middle East showed varied performance in weekly downloads, revenue, and active users on the unified platform. Detailed insights provided by Sensor Tower.

Top 5 MOBA Apps Performance in the Middle East Q3 2022

In the third quarter of 2022, the top five MOBA applications in the Middle East exhibited diverse trends in weekly downloads, revenue, and active users on the unified platform, according to Sensor Tower data.

Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced a fluctuating weekly revenue, peaking at approximately $150K in the last week of June and maintaining a range between $102K and $144K throughout the quarter. Weekly downloads saw a slight upward trend, reaching around 23K in mid-July before stabilizing around 19K to 20K towards the end of September. Active users displayed a gradual decline from about 531K at the start of the quarter to nearly 468K by the end of September.

Brawl Stars by Supercell showed a notable increase in weekly revenue, hitting a high of $106K in early July, but later fluctuating between $53K and $86K. Downloads experienced a downward trend, starting at 27K in late June and dropping to around 17K by the end of September. Active users remained relatively stable, oscillating around the 600K to 700K mark throughout the quarter.

League of Legends: Wild Rift from Riot Games had a varied revenue pattern, peaking at approximately $21K in mid-July and then stabilizing around $5K to $13K. Downloads were generally low, with figures ranging from 1K to 5K. Active users showed a slight decline, moving from about 55K at the beginning of the quarter to roughly 50K by the end of September.

Pokémon UNITE by The Pokemon Company had modest revenue, peaking at around $3.5K in mid-August and fluctuating between $1K and $2.9K for the rest of the quarter. Downloads varied between 2K and 5K, with a noticeable peak in late July. Active users remained relatively steady, ranging from about 40K to 47K.

Arena of Valor from Level Infinite had the lowest revenue among the top five, peaking at approximately $1K in early August and generally staying below $1K for the rest of the quarter. Downloads were consistent but low, ranging from 1K to 2K. Active users gradually decreased from about 14K at the beginning of the quarter to nearly 10K by the end of September.

These insights come from Sensor Tower, where more detailed information and further analysis can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022