AI Insights · Timothy · October 2022
Top 5 MMORPG Apps in Europe Q3 2022 Performance
Q3 2022 saw varied performance trends for the top 5 MMORPG apps in Europe on a unified platform. Diablo Immortal led in revenue while The Legend of Neverland saw a surge in downloads.
Performance of Top 5 MMORPG Apps in Europe in Q3 2022
In the third quarter of 2022, the MMORPG category in Europe showcased diverse performance trends across the top 5 apps on a unified platform. Below, we delve into the weekly downloads, revenue, and active user metrics for each app, based on data from Sensor Tower.
Diablo Immortal
Throughout Q3 2022, weekly revenue for Diablo Immortal peaked at approximately $1.3M in early July before gradually declining to around $457K by late September. The app saw a significant number of weekly downloads, starting at 131K and peaking at 165K in early August. However, downloads decreased to around 42K by the end of September. Active users followed a similar trend, starting at 940K and ending the quarter at approximately 491K.
The Legend of Neverland
The Legend of Neverland experienced a notable increase in weekly downloads, particularly in early September with 408K downloads. Revenue also saw a rise, reaching approximately $125K in mid-September. Active users initially spiked to 321K in early September but gradually declined to about 173K by the end of the month.
Dragon Trail 2: Fantasy World
Dragon Trail 2: Fantasy World showed strong weekly revenue figures, starting at $141K in late August and peaking at $466K by the end of the month. Downloads were significant at the beginning, with 240K in late August, but decreased to around 54K by the end of September. Active users mirrored this trend, starting at 209K and stabilizing around 106K by the end of the quarter.
Noah's Heart
In Q3 2022, Noah's Heart saw a significant drop in weekly revenue, starting at $57K in early August and declining to approximately $6K by the end of September. Weekly downloads also declined from 230K in late July to around 4.4K by the end of September. Active users saw a similar decline, starting at 101K in late July and ending the quarter at about 17K.
Albion Online
Albion Online maintained a relatively steady weekly revenue, fluctuating around $15K to $18K throughout the quarter. Weekly downloads peaked at 41K in early August but gradually decreased to around 21K by the end of September. Active users followed a similar pattern, starting at 76K in late June and ending at approximately 59K by the end of September.
For more detailed insights and data, visit Sensor Tower.