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AI Insights · Timothy · October 2022

Top 5 Games in Saudi Arabia Q3 2022

Discover the top-performing game apps in Saudi Arabia during Q3 2022. Learn about their weekly downloads, revenue, and active user trends.

Top 5 Games in Saudi Arabia Q3 2022

In Q3 2022, Saudi Arabia saw impressive performances from the top five game apps on a unified platform, combining data from both iOS and Android. Here’s a closer look at how each app performed:

Subway Surfers Released by Sybo Games ApS, this endless runner saw weekly downloads peaking at approximately 107K in early August, before gradually declining to around 62K by the end of September. Revenue fluctuated, starting at $2.4K in late June and ending at about $1.8K in the last week of September. Active users experienced a peak of 3.6M in early August, before dropping to 2.6M by the end of the quarter.

Roblox Roblox Corporation’s popular platform showed a steady decline in weekly downloads, starting at 63K in early July and falling to about 39K by late September. Revenue also saw a downward trend, from $267K at the end of June to $183K by early September, with a slight recovery to $183K by the end of the month. Active users remained relatively stable, hovering around the 1.5M mark throughout the quarter.

PUBG MOBILE This battle royale game from Tencent Mobile International Limited saw varied weekly downloads, peaking at around 62K in mid-July and dropping to 36K by the end of September. Revenue was highest at $851K in late July, then decreased to approximately $636K by the end of the quarter. Active users fluctuated, peaking at 1.4M in mid-July and falling to around 916K by late September.

كملنا - Kammelna Remal Information Technology Co.’s card game saw weekly downloads peak at 41K in mid-July, then taper off to about 20K by the end of September. Revenue saw a notable increase, starting at $73K in early July and peaking at $141K in mid-September. Active users steadily increased, from 239K in early July to around 271K by the end of the quarter.

Ludo STAR Gameberry Labs’ board game experienced its highest weekly downloads of 69K in mid-July, dropping to about 35K by the end of September. Revenue remained relatively stable, fluctuating between $103K and $129K throughout the quarter. Active users saw a slight decline, from around 854K in early July to approximately 800K by late September.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022