AI Insights · Timothy · October 2022
Top 5 Games Apps Performance in Romania Q3 2022
In Q3 2022, Romania's top 5 games apps showed varied performance across downloads, revenue, and active users. Here’s a detailed look at the trends.
In the third quarter of 2022, Romania's top 5 games apps exhibited notable trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular games.
Stumble Guys from Scopely, Inc. experienced a significant rise in weekly revenue, peaking at around $25.9K in the final week of September. Weekly downloads fluctuated, reaching a high of approximately 53.2K in early July, while weekly active users surged from about 187K at the beginning of the quarter to nearly 483K by the end of September.
Subway Surfers by Sybo Games ApS had a more modest revenue stream, with weekly revenue peaking at $587 in late June and gradually declining to $123 by the end of September. Downloads were relatively stable, averaging around 18K per week, with a slight drop to approximately 13.3K in the last week of September. The game’s active users also saw a decline from about 375K to 209K over the quarter.
8 Ball Pool™ from Miniclip.com started the quarter with a weekly revenue of around $28.7K, which saw a consistent decline, ending at $4.7K by the last week of September. Downloads mirrored this trend, starting at about 29.2K and dropping to 11.1K. Active users decreased from approximately 357K to 193K over the span of the quarter.
Fishdom by Playrix showed steady performance with weekly revenue peaking at around $15.1K in early September. Downloads varied, with a high of about 19.4K in mid-August and ending at 12K in the final week of September. Active users remained relatively stable, starting at 75K and ending slightly higher at 77K.
Candy Crush Saga from King demonstrated a robust revenue stream, peaking at approximately $91.5K in the last week of September. Downloads fluctuated, peaking at around 12.7K in early August. Active users saw slight declines, starting at about 213K and ending at 198K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Romania. For more detailed data and insights, visit Sensor Tower.