AI Insights · Timothy · October 2022
Top 5 Games in Austria Q3 2022: Performance Overview
Explore the performance of the top 5 gaming apps in Austria during Q3 2022, featuring trends in downloads, revenue, and active users.
The third quarter of 2022 saw notable performances from the top 5 gaming apps in Austria, with varied trends in downloads, revenue, and active users. Data sourced from Sensor Tower provides a comprehensive look at the metrics for these popular games.
PUBG MOBILE showed a diverse range of metrics throughout Q3. Weekly revenue peaked at approximately $138K in late July, followed by a dip and then a resurgence to around $96K in early September. Downloads fluctuated, peaking at around 2.3K in mid-July. Active users experienced a slight increase from 33.2K at the end of June to around 33.7K by the end of September.
State of Survival: Zombie War exhibited a strong revenue performance, starting at $109K in late June and reaching a high of $131K in early July, before stabilizing around $80K by the end of September. Downloads saw a downward trend, starting at 1K and reducing to about 549 by the end of the quarter. Active users also saw a decline from 10.1K to around 8.1K.
Clash of Clans had a notable revenue peak of approximately $187K in early August, followed by fluctuations and ending the quarter at around $128K. Downloads were relatively stable, hovering around 2K, with a slight peak at 3.6K at the end of June. Active users saw a decrease from 317K at the end of June to around 274K by the end of September.
Candy Crush Saga maintained a consistent revenue stream, with weekly earnings ranging from $54K to $82K, peaking in mid-September. Downloads were steady, averaging around 2.5K, with a peak of nearly 3K in mid-September. Active users remained stable, fluctuating slightly around the 50K mark throughout the quarter.
Coin Master demonstrated strong revenue performance, starting at $142K in late June and peaking at $161K in early July, maintaining around $140K towards the end of the quarter. Downloads remained relatively stable, averaging around 1.2K to 1.7K. Active users showed slight fluctuations, starting at 26.9K and ending at roughly 24K by the end of September.
For more detailed insights and analytics on these games, visit Sensor Tower.