AI Insights · Timothy · October 2022
Top 5 MOBA Apps on iOS in Qatar: Q3 2022 Performance
In Q3 2022, Mobile Legends: Bang Bang, Brawl Stars, Pokémon UNITE, League of Legends: Wild Rift, and Arena of Valor showcased varied performance metrics on the iOS platform in Qatar.
In the third quarter of 2022, the top 5 MOBA applications on the iOS platform in Qatar exhibited diverse performance trends in terms of downloads, revenue, and active users. Here's a detailed look into how each app fared during this period, based on data from Sensor Tower.
Mobile Legends: Bang Bang, published by Shanghai Moonton Technology Co., Ltd., saw a fluctuating weekly revenue, peaking at around $5.2K in the final week of June and experiencing a low of approximately $3.2K in the week of August 22. Weekly downloads varied, reaching a high of 368 in mid-July and dipping to 142 in mid-September. The app maintained a steady number of weekly active users, starting from 4.1K at the end of June and closing the quarter at 3.6K.
Brawl Stars, from Supercell, experienced a downward trend in weekly revenue, starting at $1.8K in late June and reaching $535 in the final week of September. Downloads also showed a decline, beginning at 262 in late June and dropping to 66 by the end of September. Weekly active users remained relatively stable, fluctuating between 8.3K and 9.4K throughout the quarter.
Pokémon UNITE, published by The Pokemon Company, had a stable revenue stream, with notable peaks of $540 in mid-August and $521 in late July. Weekly downloads remained modest, peaking at 61 in late July and maintaining a low count throughout the quarter. Active users showed a gradual increase, starting at 320 in late June and reaching 402 by the end of September.
League of Legends: Wild Rift, from Riot Games, exhibited varied revenue trends, with a notable peak of $1.3K in mid-July and a low of $374 by the end of September. Downloads were inconsistent, with a high of 83 in early August and several weeks of no new downloads. Active users showed a slight decline, starting at 578 in late June and ending the quarter at 513.
Arena of Valor, published by Level Infinite, had a minimal revenue stream, peaking at $106 in early August and experiencing several weeks with no revenue. Downloads were sparse, with a high of 16 in early August. Active users decreased gradually from 85 in late June to 48 by the end of September.
For more detailed insights and data, visit Sensor Tower.