AI Insights · Timothy · October 2022
Top 5 iOS Games in the US Q3 2022 Performance Overview
Discover the performance trends of the top 5 iOS games in the United States during Q3 2022, including download rates, revenue, and active user statistics.
In the third quarter of 2022, the top 5 games on the iOS platform in the United States showcased interesting trends in downloads, revenue, and active users. Here's a detailed look at how each game performed during this period, based on data from Sensor Tower.
Roblox
Weekly revenue for Roblox started at around $6.2M in late June, experiencing a gradual decline to approximately $5.2M by the end of September. Weekly downloads saw a peak of 477K in late July, followed by a steady decline to about 250K by the end of the quarter. Active users began at 10.7M in late June, rising to a peak of 11.5M in late July, before slightly declining to 10.8M by the end of September.
Candy Crush Saga
For Candy Crush Saga, weekly revenue fluctuated between $4.9M and $5.8M, with a noticeable peak of $5.7M in late September. Downloads peaked at around 139K in early August before dropping to around 91K by the end of the quarter. Active users saw a peak of approximately 1.6M in mid-August, before slightly decreasing to around 1.4M by the end of September.
Royal Match
Royal Match showed a steady weekly revenue trend, starting at around $2.9M in late June and peaking at approximately $3.1M by the end of September. Downloads increased from about 64K in late June to almost 100K by the end of September. Active users also saw growth, starting at around 239K in late June and reaching a peak of 328K in early September before ending the quarter at 293K.
Pokémon GO
Pokémon GO experienced varied weekly revenue, starting at approximately $2.5M in late June, peaking at around $3.3M in late August, and ending at about $2.5M by the end of September. Downloads showed a peak of 132K in late August, followed by a decline to around 78K by the end of the quarter. Active users started at 7.7M in late June, peaking at 8.2M in late July, and then settling at around 7.5M by the end of September.
Clash of Clans
Clash of Clans began the quarter with weekly revenue of approximately $3.7M, experiencing fluctuations and ending at around $3.4M by the end of September. Downloads remained relatively stable, with a peak of 79K in early August and ending at around 75K. Active users started at 4.6M, peaked at 4.8M in late September, and showed consistent engagement throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in the United States. For more detailed data and further insights, visit Sensor Tower.