AI Insights · Timothy · September 2022
Top 5 Games on iOS in Saudi Arabia - Q3 2022
In Q3 2022, the top 5 iOS games in Saudi Arabia showed varied trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
During Q3 2022, the top 5 iOS games in Saudi Arabia displayed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC saw fluctuations in its weekly revenue, peaking at approximately $636K at the start of August and then declining towards the end of the quarter, finishing at around $434K in the last week of September. Weekly downloads for the game also saw a downward trend, starting at 20.3K at the end of June and dropping to about 14.5K by the end of September. The game's weekly active users followed a similar pattern, starting at 374K and ending at around 265K.
PUBG MOBILE from Tencent Mobile International Limited experienced a varied trend in revenue, with a notable peak of about $505K in late July, before stabilizing around $387K by the end of September. Downloads started at 24.1K in late June, peaking at 35.9K in mid-July, and then gradually decreased to approximately 18.2K by the last week of September. Weekly active users showed a significant drop from 742K at the end of June to 638K by the end of the quarter.
تربيعة بلوت from Sawa Game saw its weekly revenue peak at around $209K in late July, with fluctuations throughout the quarter, ending at approximately $155K in the last week of September. Downloads showed an initial increase, peaking at about 34.6K in mid-July, before gradually declining to around 12.5K by the end of September. Active users remained relatively stable, starting at 212K and ending at around 212K by the end of the quarter.
Roblox by Roblox Corporation displayed a steady revenue trend, peaking at about $185K at the end of June and gradually decreasing to approximately $117K by the end of September. Downloads saw a peak of 32.6K in early July, before declining to around 16K by the end of September. Weekly active users were relatively stable, starting at 532K and ending at around 549K.
Ludo STAR from Gameberry Labs experienced a peak in weekly revenue at approximately $101K in late July, with fluctuations throughout the quarter, ending at around $75K by the end of September. Downloads showed an initial increase, peaking at around 30K in mid-July, before gradually decreasing to about 13.5K by the end of September. Active users remained relatively stable, starting at 362K and ending at around 331K by the end of the quarter.
For more detailed insights into these trends, visit Sensor Tower.