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AI Insights · Timothy · October 2022

Top 5 MOBA Apps on Android in the Middle East for Q3 2022

In the third quarter of 2022, top MOBA apps on Android in the Middle East showcased varied performance trends in weekly revenue, downloads, and active users.

Top 5 MOBA Apps on Android in the Middle East for Q3 2022

In the third quarter of 2022, the top five MOBA applications on the Android platform in the Middle East demonstrated diverse performance trends in terms of weekly revenue, downloads, and active users. Below is a detailed analysis of each app's performance during this period, based on data from Sensor Tower.

Mobile Legends: Bang Bang from Moonton saw a fluctuating trend in weekly revenue, peaking at around $66K in the first week of July and ending the quarter at approximately $53K. Weekly downloads remained relatively stable, with minor variations, ranging from 12.9K to 14.9K throughout the quarter. However, the game experienced a gradual decline in weekly active users, starting at 385.6K in late June and decreasing to 334.2K by the end of September.

Brawl Stars from Supercell exhibited a varying revenue trend with a notable peak of approximately $52K in early July, and a low of around $22.8K in late August. Weekly downloads showed a downward trend, beginning at 15.6K and dropping to 9.7K by the end of the quarter. Weekly active users also decreased, starting at 462.2K in late June and declining to 399.7K by the end of September.

Pokémon UNITE from The Pokémon Company had a relatively low but steady revenue performance, peaking at around $1.1K in early September. Weekly downloads fluctuated, with a peak of 3K in late July and a low of 1.4K in late August. The game maintained a consistent number of weekly active users, starting at 28.1K in late June and ending the quarter at 29.7K.

Arena of Valor from Level Infinite showed minor revenue variations, peaking at around $406 in mid-August. Weekly downloads steadily declined from 1.5K in late June to 882 by the end of September. The weekly active users also decreased, starting at 10.6K in late June and dropping to 7.8K by the end of the quarter.

League of Legends: Wild Rift from Riot Games, Inc experienced fluctuating weekly revenue, with a high of approximately $5.4K in mid-July and a low of around $2K in early September. Weekly downloads remained relatively stable, ranging from 705 to 870 throughout the quarter. Weekly active users showed a slight decline, starting at 23.4K in late June and ending at 20.5K by the end of September.

These insights provide a snapshot of the performance of these leading MOBA apps in the Middle East. For more detailed information and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022