AI Insights · Timothy · October 2022
Top 5 MOBA Apps on Android in South America: Q3 2022 Performance
Discover the performance trends of the leading MOBA apps on Android in South America during Q3 2022, including [League of Legends: Wild Rift](https://app.sensortower.com/overview/com.riotgames.league.wildrift?country=US), [Mobile Legends: Bang Bang](https://app.sensortower.com/overview/com.mobile.legends?country=US), [Brawl Stars](https://app.sensortower.com/overview/com.supercell.brawlstars?country=US), [Pokémon UNITE](https://app.sensortower.com/overview/jp.pokemon.pokemonunite?country=US), and [Arena of Valor](https://app.sensortower.com/overview/com.ngame.allstar.eu?country=US).
In Q3 2022, the performance of the top MOBA apps on Android in South America was marked by varying trends in downloads, revenue, and active users. Here’s a detailed look at the top five applications:
League of Legends: Wild Rift
League of Legends: Wild Rift from Riot Games saw a fluctuating trend in weekly revenue, peaking at around $151K in mid-September. Weekly downloads showed a consistent upward trend, reaching approximately 45.7K by the end of September. The game’s weekly active users also increased steadily, from around 681K at the start of the quarter to nearly 810K by the end.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang experienced a stable performance in terms of weekly revenue, generally fluctuating around $100K, with a peak of $116K at the end of the quarter. Weekly downloads remained strong, averaging around 110K, and weekly active users stayed robust, peaking at over 1.5M towards the end of September.
Brawl Stars
Brawl Stars by Supercell saw a notable increase in weekly revenue, peaking at approximately $130K in mid-September. Weekly downloads varied, reaching a high of around 166K at the beginning of the quarter. Weekly active users remained strong, fluctuating around 3.4M throughout the quarter.
Pokémon UNITE
Pokémon UNITE from The Pokémon Company saw a moderate weekly revenue trend, peaking at nearly $33K in early September. The app’s weekly downloads showed a peak of around 78K in late July. Weekly active users increased, reaching over 449K towards the end of July, before stabilizing around 404K by the end of the quarter.
Arena of Valor
Arena of Valor from Level Infinite had a steady but lower weekly revenue trend, peaking at around $12.5K in late August. Weekly downloads saw a slight decline, averaging around 12K. Weekly active users also showed a gradual decrease, from approximately 303K at the start of the quarter to about 243K by the end.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the MOBA app market on Android in South America during Q3 2022. For more detailed insights, visit Sensor Tower.