AI Insights · Timothy · October 2022
Top 5 MOBA Apps on Android in Denmark Q3 2022
Explore the performance of the top 5 MOBA apps on the Android platform in Denmark during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top 5 MOBA apps on the Android platform in Denmark exhibited varying trends in downloads, revenue, and active users. Here's a closer look at their performance:
Brawl Stars from Supercell showed a fluctuating revenue pattern. The game peaked at approximately $2.9K in the first week of July but saw a dip to around $1.3K mid-August before rebounding to about $2.3K towards the end of August and early September. Weekly downloads for the game remained relatively stable, ranging between 241 and 438. Active users hovered around 13K to 16K, with a minor decline towards the end of the quarter.
Mobile Legends: Bang Bang from Moonton had a moderate revenue peak of around $1.8K in late July, with fluctuations throughout the quarter, eventually settling at approximately $1.4K by the end of September. Downloads were consistent, generally around 90 to 120 per week. Active users remained steady, fluctuating slightly between 1.1K and 1.3K throughout the period.
League of Legends: Wild Rift from Riot Games, Inc experienced a revenue peak of about $800 in mid-July, with a subsequent decline, stabilizing at around $400 to $500 by the end of the quarter. Weekly downloads ranged from 81 to 145, while active users varied between 2.2K and 2.7K, showing a slight decline towards the end of the quarter.
Pokémon UNITE by The Pokémon Company saw a revenue peak of approximately $326 in late July, with fluctuations throughout the quarter, ending around $228 by late September. Downloads showed a similar pattern, peaking at 391 in early August and stabilizing between 210 and 342 in the subsequent weeks. Active users ranged from 1.8K to 2.2K, with minor fluctuations throughout the quarter.
Arena of Valor by Level Infinite had the lowest revenue among the top 5, peaking at around $174 in late August. Downloads were minimal, fluctuating between 14 and 30 per week. Active users also remained low, ranging from 81 to 105 throughout the quarter.
These trends highlight the dynamic nature of user engagement and monetization in the MOBA genre. For more detailed insights, visit Sensor Tower.