AI Insights · Timothy · October 2022
Top 5 MOBA Apps on Android in Central America: Q3 2022 Performance
In Q3 2022, the top 5 MOBA apps on Android in Central America showcased varied performance trends in weekly downloads, revenue, and active users.
In Q3 2022, the top 5 MOBA apps on Android in Central America exhibited diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of these games.
Mobile Legends: Bang Bang from Moonton experienced fluctuations in weekly revenue, peaking around $32.7K in early July and ending September with approximately $32.3K. Weekly downloads saw a notable increase towards the end of the quarter, reaching 30.2K in mid-September. Active users showed a consistent presence, maintaining figures around 290K to 320K throughout the quarter.
League of Legends: Wild Rift by Riot Games, Inc. had its highest weekly revenue at $34.6K in mid-July, with a slight dip to $18.6K by the end of September. Downloads peaked at 8.8K in early July but later decreased to around 5.7K by the end of the quarter. The game maintained a steady number of active users, ranging from 180K to 200K.
Brawl Stars from Supercell showed a strong performance in terms of downloads, maintaining figures above 30K weekly, with a peak of 51.6K at the start of the quarter. Revenue remained relatively stable, fluctuating between $17.2K and $28.1K. Active users showed a slight decline from 1.05M to about 936K by the end of September.
Pokémon UNITE by The Pokémon Company displayed significant activity in downloads, notably peaking at 106.7K in mid-August. Revenue showed an upward trend, reaching approximately $13.9K in early September. Active users also saw an increase, peaking at around 131K in late July before stabilizing around 124K by the end of the quarter.
Arena of Valor from Level Infinite had more modest figures, with weekly downloads peaking at 5.1K at the start of the quarter but tapering off to around 3K by the end of September. Revenue fluctuated, reaching a high of $2.7K in early August. Active users saw a gradual decline, starting at around 100K and ending the quarter with about 78K.
For more detailed insights and trends, visit Sensor Tower.