AI Insights · Timothy · October 2022
Top 5 MOBA Apps on Android in Belarus for Q3 2022
An overview of the performance of the top 5 MOBA apps on Android in Belarus during Q3 2022, highlighting key trends in weekly downloads, revenue, and active users.
In Q3 2022, the top 5 Multiplayer Online Battle Arena (MOBA) apps on Android in Belarus showcased diverse performance trends across various metrics. Here is a detailed look at their weekly downloads, revenue, and active user trends.
Mobile Legends: Bang Bang from Moonton saw a notable fluctuation in weekly revenue. It peaked at around $10.1K in early July and experienced a low of approximately $3.5K in the first week of September. The app's weekly downloads showed a steady increase, reaching a high of 3.6K in mid-September. Active users steadily climbed from 87K at the beginning of the quarter to over 101K by the end of September.
League of Legends: Wild Rift from Riot Games, Inc had relatively stable weekly revenue, with a peak of about $1K in mid-July. Weekly downloads saw modest fluctuations, peaking at 822 in mid-July. Active users remained fairly consistent, hovering around the 7.5K to 8K mark throughout the quarter.
Heroes Evolved by Netdragon Websoft Inc, experienced minimal revenue changes, with weekly earnings staying consistently around $50. Weekly downloads were steady, averaging around 37, with a slight increase to 46 in mid-September. Active users remained stable, fluctuating slightly around the 200 mark.
Tanks a Lot - 3v3 Battle Arena from Highcore Labs LLC, a Belarusian publisher, saw a gradual increase in weekly revenue, reaching approximately $64 in early September. Downloads peaked at 400 in late August but dropped significantly to around 162 by the end of September. Active users experienced a decline from 1.9K at the beginning of the quarter to about 1.1K by mid-September, with a slight recovery to 1.2K at the end of the quarter.
Arena of Valor by Level Infinite showed minor revenue peaks, with a high of $45 at the end of September. Weekly downloads remained relatively low and stable, averaging around 100. Active users also showed a slight decline, starting at 1K and ending around 832 by the end of the quarter.
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