AI Insights · Timothy · July 2022
Top 5 MOBA Apps Performance in Italy: Q2 2022
In Q2 2022, the top MOBA apps in Italy saw varying trends in downloads, revenue, and active users. Notable leaders included Brawl Stars and Pokémon UNITE, with distinct patterns in user engagement and earnings.
In the second quarter of 2022, Italy's top MOBA applications demonstrated diverse performance trends across downloads, revenue, and active users. Below, we break down the key statistics for the top five MOBA apps, based on data from Sensor Tower.
Brawl Stars from Supercell maintained a strong presence. Weekly revenue fluctuated, peaking at around $238K in early May before seeing a gradual decline to approximately $80K by the end of June. Downloads remained relatively stable, hovering around 26K per week, with a slight dip in mid-May to around 19K. Active users showed a downward trend, starting at 1.28M in late March and decreasing to about 1.09M by the end of the quarter.
Pokémon UNITE exhibited a steady performance. Weekly revenue varied, reaching its highest at approximately $4.9K in late April and then tapering off to around $1.5K by the end of June. Downloads saw a peak of about 9.6K in mid-April but generally stabilized around 6K per week. Active users fluctuated slightly but remained consistent overall, ending the quarter at around 39K.
League of Legends: Wild Rift from Riot Games also showed interesting trends. Weekly revenue saw a peak of roughly $16.7K at the end of March, followed by some fluctuations and a low of about $7.4K in mid-June, before recovering to around $13.5K by the end of June. Downloads were relatively low, averaging around 2K per week, with a small peak in mid-May at 3.5K. The app's active users maintained a steady count, starting at 22.3K and ending at approximately 21.7K.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. saw moderate performance. Weekly revenue peaked at around $42.8K in late April, with a gradual decline to about $19K by late June. Downloads remained low but stable, averaging around 1.5K per week. Active users showed minor fluctuations, starting at 44.9K and ending at around 40.7K.
Finally, Tanks a Lot - War of Machines by Highcore Labs LLC experienced varied engagement. Weekly revenue peaked at around $527 in mid-June, with some fluctuations, ending the quarter at approximately $511. Downloads saw a significant drop after peaking at 3.3K in mid-April, stabilizing at around 600 per week by the end of June. Active users showed a substantial decline from a peak of 8.1K in mid-April to about 2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.