AI Insights · Timothy · July 2022
Top 5 MOBA Apps Performance in Brazil in Q2 2022
Analyzing the performance of the top 5 MOBA applications in Brazil on a unified platform during Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 MOBA applications in Brazil exhibited varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at how these apps fared throughout the quarter.
Brawl Stars from Supercell showed a diverse trend in weekly revenue, peaking at approximately $143.4K in early May and ending the quarter with around $75.6K. Weekly downloads for the app varied, reaching a high of about 97.2K in the last week of June. The weekly active users remained relatively steady, closing the quarter at around 2.3M.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced fluctuations in revenue, with a notable peak of approximately $97.3K in late April and a dip to around $35.8K by the end of June. Downloads saw a significant spike to about 157.6K in the last week of April, while active users hovered around 900K to 1M throughout the quarter.
Pokémon UNITE from The Pokémon Company had a more modest revenue stream, peaking at approximately $16.5K in mid-May. Downloads remained relatively stable, with a high of about 42.4K in mid-April. The app's weekly active users fluctuated slightly but ended the quarter with around 218.4K.
League of Legends: Wild Rift, published by Riot Games, saw its revenue peak at approximately $135.6K in early May, while downloads remained steady, averaging around 30K to 35K weekly. The app maintained a stable active user base, closing the quarter with about 506.5K users.
Thetan Arena: MOBA Survival by WOLFFUN CO., LTD had a challenging quarter, with revenue peaking at around $5.9K in early April and gradually declining to about $725 by the end of June. Downloads also saw a downward trend, from approximately 35K in late March to around 7.3K in the last week of June. Active users followed a similar pattern, decreasing from around 98.8K to about 30.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.