AI Insights · Timothy · June 2022
Top 5 MOBA Apps Performance in the US, Q2 2022
A look at the performance of the top 5 MOBA apps in the US for Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 MOBA apps on a unified platform in the United States demonstrated varied performance across downloads, revenue, and active user metrics. Here’s a detailed look at each app's performance based on data provided by Sensor Tower.
Brawl Stars by Supercell saw fluctuating revenue, peaking at around $1.4M in early May and hitting a low of around $483K in late May. Weekly downloads were relatively steady, with a slight dip from approximately 83K in early May to around 63K by mid-June. Active users showed a small decline, starting at about 3.5M in early May and ending the quarter at approximately 3.2M.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced a significant spike in revenue in late April, reaching about $910K, followed by a decline to around $327K by mid-May. Weekly downloads saw a notable increase mid-quarter, peaking at about 68K in late April. Active users peaked at approximately 524K in early May and then showed a gradual decline, ending the quarter at around 452K.
League of Legends: Wild Rift by Riot Games had a notable revenue peak of around $284K in early May, with fluctuations throughout the quarter, ending at about $187K. Weekly downloads remained fairly stable, with minor variations between 20K and 32K. Active users showed a steady trend, peaking at approximately 319K in mid-May and ending the quarter at around 284K.
Pokémon UNITE by The Pokemon Company showed a revenue peak of about $137K in late April, with a gradual decline to approximately $56K by the end of June. Weekly downloads remained stable, fluctuating between 40K and 50K. Active users saw a slight decline from approximately 278K in late March to around 245K by the end of June.
Arena of Valor from Level Infinite had a notable revenue increase in early May, peaking at around $102K, followed by a decrease to about $27K by mid-June. Weekly downloads saw a peak of about 13K in late April, with fluctuations throughout the quarter. Active users remained relatively stable, peaking at around 63K in late April and ending the quarter at approximately 56K.
These insights provide a snapshot of the performance of the top MOBA apps in the US during Q2 2022. For more detailed insights and data, visit Sensor Tower.