AI Insights · Timothy · July 2022
Top 5 MOBA Apps Performance in Slovenia - Q2 2022
Explore the performance of the top 5 MOBA apps in Slovenia during Q2 2022, including trends in weekly downloads, revenue, and active users.
In Q2 2022, the top 5 MOBA applications in Slovenia showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Brawl Stars from Supercell saw its weekly revenue peak at approximately $6.9K in early May, followed by a decline to around $1.5K by the end of June. Weekly downloads fluctuated, starting at 1K at the end of March and dropping to a low of 515 in early June, before rebounding to 776 by the end of the quarter. The game maintained a relatively stable active user base, ranging from 33K to 40K throughout the period.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced a modest weekly revenue trend, peaking at $1.1K in early April and stabilizing around $500 towards the end of June. Weekly downloads showed slight fluctuations, with a peak of 89 in late April and dipping to 38 in early June. The active user base remained relatively stable, hovering around 2.5K throughout the quarter.
League of Legends: Wild Rift from Riot Games had its highest weekly revenue of $520 in mid-May, while it generally remained under $400 for most of the quarter. Weekly downloads were initially 223 at the end of March, with a general downward trend to 62 by the end of June. Active users showed a slight decline from 2.8K at the end of March to 2.2K by the end of June, indicating a steady but gradual decrease.
Pokémon UNITE by The Pokemon Company saw relatively low weekly revenue, peaking at $34 in mid-May and falling to $7 by the end of June. Weekly downloads started at 115 at the end of March, peaking at 140 in mid-April, and then fluctuating between 68 and 92 towards the end of the quarter. Active users were fairly consistent, staying between 570 and 660 throughout the period.
Arena of Valor from Level Infinite had minimal revenue, peaking at $50 in early May and remaining low for the quarter. Weekly downloads were also low, starting at 10 in late March and peaking at 24 in early May, then stabilizing around 11-13 towards the end of June. The active user count was consistently low, ranging from 77 to 109 during the quarter.
For a deeper dive into these insights and more, visit Sensor Tower.