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AI Insights · Timothy · July 2022

Top 5 MOBA Apps Performance in Saudi Arabia Q2 2022

In Q2 2022, the top 5 MOBA applications in Saudi Arabia saw varied trends in weekly downloads, revenue, and active users on a unified platform, with notable performances from Mobile Legends: Bang Bang and Brawl Stars.

Top 5 MOBA Apps Performance in Saudi Arabia Q2 2022

In the second quarter of 2022, the top 5 MOBA applications in Saudi Arabia exhibited diverse trends in their weekly downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, reveals key insights into the performance of these popular games.

Mobile Legends: Bang Bang experienced significant fluctuations in weekly revenue, peaking at approximately $114K in the last week of April, before tapering off to around $31K by the end of June. Weekly downloads for this game followed an upward trajectory mid-quarter, reaching about 13K in early May, and then stabilizing around the 9K mark towards the end of the quarter. Active users showed a slight decline from 398K in mid-April to approximately 340K by the end of June.

Brawl Stars from Supercell saw a notable increase in weekly downloads, peaking at 14.6K in early May, and then experiencing a resurgence towards the end of June at 12.7K. Revenue trends were more variable, with a peak of around $56K in early May, followed by a decline to approximately $14K by mid-June. Weekly active users demonstrated a general decline, starting at around 260K in mid-April and ending at approximately 220K by the end of June.

League of Legends: Wild Rift had relatively modest revenue figures, with a peak of about $4K in early May. Weekly downloads showed a small peak of 1.9K in the last week of June. Active users remained fairly stable, fluctuating around the 30K mark throughout the quarter.

Pokémon UNITE generated lower revenue compared to its competitors, peaking at $689 in late April. The game's weekly downloads peaked early in the quarter at about 3K in mid-April. Active users remained relatively steady, hovering around the 22K mark throughout the quarter.

Arena of Valor saw its highest revenue at $612 in late April. Weekly downloads reached a peak of 2.9K in early May but then declined to around 1K by the end of June. Active users also showed a decreasing trend, starting at about 15K in late March and declining to approximately 9K by the end of June.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022