AI Insights · Timothy · July 2022
Top 5 MOBA Apps in Latin America Q2 2022: Unified Platform Performance
Explore the performance trends of the top 5 MOBA apps in Latin America for Q2 2022, highlighting weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 MOBA applications in Latin America showed varying performance trends on a unified platform comprising both iOS and Android. Here’s a detailed look at their weekly downloads, revenue, and active users.
Brawl Stars from Supercell experienced a notable fluctuation in weekly revenue, peaking at approximately $288K in early May and gradually declining to around $151K by the end of June. The weekly downloads exhibited a significant rise towards the end of the quarter, reaching about 247K in the last week of June. The weekly active users remained robust, fluctuating between 4.6M and 5.1M, ending the quarter on a high note.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. saw a peak in weekly revenue of roughly $233K at the end of April, followed by a decrease to about $167K by late June. Weekly downloads spiked to around 339K in late April before stabilizing to approximately 156K by the end of the quarter. The game maintained a steady weekly active user base, ranging from 1.7M to 2M throughout the period.
League of Legends: Wild Rift from Riot Games had a consistent weekly revenue, hovering around $120K to $210K, with a peak in early May. The weekly downloads were relatively stable, fluctuating between 55K and 68K. The weekly active users showed a slight decline from about 1.1M to 1M, demonstrating a stable engagement level.
Pokémon UNITE from The Pokemon Company displayed a steady increase in weekly downloads, peaking at around 104K in mid-April. Weekly revenue varied, reaching approximately $49K in mid-May before declining to about $22K by the end of June. The weekly active users remained consistent, fluctuating between 478K and 601K.
Lastly, Arena of Valor by Level Infinite showed a gradual increase in weekly downloads, peaking at around 36K in early May. Weekly revenue saw a significant rise to approximately $52K in early May before dropping to about $17K by late June. The weekly active users decreased from around 581K in early April to about 421K by the end of the quarter.
These insights are based on data from Sensor Tower. For more in-depth analysis and trends, visit Sensor Tower.