State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Game Apps Performance in Turkey, Q2 2022

In Q2 2022, the performance of the top 5 game apps in Turkey varied significantly in terms of downloads, revenue, and active users, according to Sensor Tower data.

Top 5 Game Apps Performance in Turkey, Q2 2022

During Q2 2022, the performance of the top 5 game apps in Turkey exhibited diverse trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the gaming market in Turkey.

Subway Surfers from Sybo Games ApS saw its weekly downloads fluctuate, starting at around 246K at the end of March and eventually stabilizing at approximately 145K by the end of June. The game’s weekly revenue experienced a gradual decline, peaking at around $2.2K in late March and dropping to about $1.2K by the end of June. Its weekly active users also declined, from 11.8M at the end of March to about 8M by the end of June.

101 Okey Plus Rummy Board Game from Zynga Inc. demonstrated a steady revenue stream, peaking at approximately $263K in mid-April and stabilizing at around $164K by the end of June. Weekly downloads saw a decline from about 180K at the end of March to roughly 139K by the end of June. The weekly active users also showed a slight decline, from 3.4M at the end of March to around 2.9M by the end of June.

PUBG MOBILE from Tencent Mobile International Limited experienced a decrease in weekly revenue, starting at about $353K at the end of March and dropping to around $214K by the end of June. Downloads fluctuated, starting at approximately 148K at the end of March and ending at around 120K by the end of June. Weekly active users saw a slight increase, starting at 3.3M at the end of March and reaching about 3.4M by the end of June.

Tall Man Run from SUPERSONIC STUDIOS LTD had an interesting quarter with its weekly downloads peaking at about 379K in early May and then declining to around 32K by the end of June. Weekly active users also saw a similar trend, peaking at approximately 628K in early May and decreasing to about 162K by the end of June. Revenue remained relatively low, peaking at about $31 in early May.

Roblox from Roblox Corporation showed stable growth in weekly revenue, starting at approximately $72K at the end of March and reaching about $99K by the end of June. Downloads fluctuated, starting at around 103K in late March and increasing to approximately 132K by the end of June. Weekly active users displayed a consistent upward trend, starting at about 4.4M at the end of March and rising to around 4.7M by the end of June.

For more detailed insights and data, please visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022