AI Insights · Timothy · July 2022
Top 5 Games Performance in Egypt Q2 2022
In Q2 2022, the top 5 games in Egypt showcased varied performance trends in downloads, revenue, and active users. Detailed insights are derived from Sensor Tower's data.
Throughout the second quarter of 2022, the top 5 games on a unified platform in Egypt displayed diverse performance trends. This analysis uses data from Sensor Tower to highlight the weekly downloads, revenue, and active users for each game.
Ludo Club・Fun Dice Board Game from Moonfrog saw consistent weekly revenue, peaking at around $4.3K in mid-May. Weekly downloads fluctuated, reaching a high of approximately 156K in mid-June. The game maintained a strong user base, with weekly active users ranging from 1.6M to nearly 2M throughout the quarter.
Fishdom by Playrix experienced steady revenue, averaging around $5.7K to $6.1K per week. Downloads witnessed a significant drop from about 137K in early May to approximately 31K in mid-June, before rebounding to 90K by the end of the quarter. Active users also saw a decline from 105K in late March to 64K in early June, with a slight recovery to 81K by the end of June.
Jawaker: Games & Friends displayed a varied performance, with weekly revenue peaking at around $3.1K in late May. Downloads surged dramatically in mid-June, reaching over 214K, before peaking at 292K by the end of the month. Active users saw a steady increase, growing from 86K in late March to 214K by the end of June.
Apex Legends Mobile by Electronic Arts, launched in mid-May, showed initial strong performance with about 428K downloads in its first week. However, downloads dropped significantly to around 7.5K by the end of June. Revenue peaked at $3.2K in late May, while active users decreased from 374K in mid-May to 84K by the end of June.
PUBG MOBILE from Tencent Mobile International Limited consistently generated significant revenue, peaking at approximately $138K in late April. Downloads remained robust, averaging around 100K weekly, with slight fluctuations. Active users were stable, ranging from 1.6M to 2M throughout the quarter.
For more detailed insights and data, visit Sensor Tower.