AI Insights · Timothy · July 2022
Top 5 Games on Unified Platform in Ghana, Q2 2022
Explore the performance of the top 5 games in Ghana for Q2 2022 with insights on weekly downloads, revenue, and active users.
Discover the performance of the top 5 games on a unified platform in Ghana during Q2 2022. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users for each game. For more detailed insights, visit Sensor Tower.
Candy Crush Saga
Candy Crush Saga saw fluctuations in weekly downloads, starting at around 10.5K and peaking at approximately 12.6K in the week of May 30. Revenue showed a steady increase early in the quarter, reaching around $2.1K in mid-April, before stabilizing at approximately $1.6K in June. Weekly active users remained relatively stable, hovering around 260K to 270K throughout the quarter.
Evony
Evony experienced a notable increase in revenue mid-quarter, peaking at around $2K in the week of May 23. Downloads fluctuated, with a low of approximately 853 in late May and a rebound to nearly 2K by the end of June. Active users showed a dip to around 4K in late May but recovered to over 6K by the end of the quarter.
Coin Master
Coin Master had a significant drop in revenue from around $2.5K at the start of the quarter to approximately $1K by the end of June. Downloads also saw a decline, starting at over 3K and dropping to about 1K in late May, before slightly recovering to around 1.6K in June. Active users remained relatively stable, averaging around 20K to 23K throughout the quarter.
Call of Duty®: Mobile
Call of Duty®: Mobile saw consistent weekly downloads, ranging from approximately 1.2K to nearly 2K, peaking at 1.9K in the final week of June. Revenue showed some fluctuations, with a high of around $1.1K in late April and stabilizing around $600 to $700 by June. Active users remained steady, fluctuating around the 18K to 20K range throughout the quarter.
Toon Blast
Toon Blast experienced a steady increase in downloads, starting at around 800 and peaking at approximately 2.8K in mid-June. Revenue remained relatively stable, averaging around $300 to $400 throughout the quarter. Active users showed a significant rise, starting at around 4K and reaching nearly 6K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.