AI Insights · Timothy · July 2022
Top 5 Games in Algeria Q2 2022: Unified Platform Performance
Explore the performance trends of the top 5 games in Algeria for Q2 2022, including weekly downloads, revenue, and active users data from Sensor Tower.
In Q2 2022, the top 5 games in Algeria showed varying trends in downloads, revenue, and active users. Below is a detailed analysis of their performance.
PUBG MOBILE from Tencent Mobile International Limited had a dynamic quarter. Weekly revenue peaked at approximately $4K in mid-April and saw a gradual decline towards the end of June, closing at around $2.1K. Downloads fluctuated, with a high of 38K at the start of April, tapering off to roughly 30K by the end of June. Active users remained robust, starting at 884K in late March and ending at 814K in late June.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED had modest performance metrics. Revenue saw its highest point at $872 in early April but dwindled to $137 by the end of June. Downloads started at 670 in late March and gradually decreased to 236 by the end of June. Active users followed a similar trend, peaking at 2.9K in early April and settling at 1.5K by late June.
Evony from TOP GAMES INC. experienced fluctuations in revenue, with a notable peak of $909 in mid-April, stabilizing around $780 in late June. Downloads hit an early peak of 2.9K in early April, but dropped significantly to 546 by the end of the quarter. Active users saw a decline from 14.4K in late March to 7.9K by the end of June.
Roblox by Roblox Corporation showed consistent engagement. Revenue peaked at $773 in late April and remained steady around $493 by the end of June. Downloads saw a significant rise from 12.8K in late March to nearly 23K by the end of June. Active users remained strong throughout the quarter, increasing from 324K in late March to 357K by the end of June.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had varied performance. Revenue started at $1.2K in late March, dropping to $243 by the end of June. Downloads were steady, starting at 2K and growing to 2.6K by the end of the quarter. Active users peaked at 25.8K in late April and ended at 25.4K in late June.
For more detailed insights and data, visit Sensor Tower.