AI Insights · Timothy · June 2022
Top 5 MOBA Apps on iOS in Norway: Q2 2022 Performance
In Q2 2022, top MOBA games on iOS in Norway showcased varied trends in downloads, revenue, and active users. Notable performances include [Brawl Stars](https://app.sensortower.com/overview/1229016807?country=US) and [Pokémon UNITE](https://app.sensortower.com/overview/1512321575?country=US).
During the second quarter of 2022, the top 5 MOBA applications on iOS in Norway experienced diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how each app performed, with data sourced from Sensor Tower.
Brawl Stars saw fluctuating weekly revenue, with a peak of approximately $16.7K in late March, followed by a decline to around $6.2K by the end of May, and a slight recovery to $9.3K by the end of June. Weekly downloads varied, starting at about 971 and peaking at 1.2K in early April. Active users remained relatively stable, with minor fluctuations between 41.8K and 47.1K.
Pokémon UNITE had a more consistent revenue trend, beginning at $373 and seeing a peak of $501 by the end of May, before dropping to $159 by the end of June. Downloads showed a significant spike to 1.03K in early May, but generally hovered around 250-400. Active users reached a high of 2.6K in early May and settled around 1.9K to 2.3K for the rest of the quarter.
League of Legends: Wild Rift experienced a varied revenue pattern, starting at $1.4K, dipping to $545, and ending at $1.2K by late June. Downloads were low, mostly under 150, with a peak of 167 in mid-April. Active users saw a peak of 5.9K in mid-April, with numbers generally around 4.5K to 5.5K throughout the quarter.
Mobile Legends: Bang Bang had inconsistent revenue, starting at $2.6K, peaking at $6.7K in early April, and ending at $2K by late June. Downloads were minimal, rarely exceeding 100, with a peak at 109 in early April. Active users fluctuated slightly, ranging from 1.3K to 1.6K.
Arena of Valor showed modest revenue with a peak of $1.08K in early May, and ending the quarter at $401. Downloads were consistently low, not exceeding 74. Active users increased slightly from 98 to 149 over the quarter.
For more insights and detailed data on mobile game performance, visit Sensor Tower.