AI Insights · Timothy · July 2022
Top 5 MOBA Apps on iOS in the UK: Q2 2022 Performance
Explore the performance of the top 5 MOBA apps on iOS in the UK during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 MOBA apps on iOS in the United Kingdom showcased varied performance trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at how these applications fared.
Brawl Stars experienced a fluctuating quarter. Weekly revenue peaked at around $57K at the beginning of May, but gradually declined to approximately $22K by the end of June. Downloads started strong with nearly 8K in early April but saw a downward trend, settling at about 4.8K in the last week of June. Active users remained relatively stable, ranging from 150K to 162K throughout the quarter.
Pokémon UNITE had a more stable quarter. Revenue fluctuated slightly, peaking at around $4K in mid-May and then tapering off to $1.3K by the end of June. Downloads were consistent, hovering around 2.6K to 3.7K weekly. Active users saw a slight increase from 18K to over 21K during the quarter.
Super Spy Ryan: Rumble Arena showed a gradual decline in downloads after its release. Starting with a peak of 4.5K downloads in late April, the numbers dropped to about 1.3K by the end of June. Revenue remained low, with a slight peak of $140 in early May and fluctuating around $13 to $72 towards the end of the quarter.
League of Legends: Wild Rift displayed a steady performance. Weekly revenue peaked at $19.5K in early May but fluctuated between $6.9K to $11.6K towards the end of June. Downloads remained fairly constant, ranging from 1.5K to 2.3K weekly. Active users were stable, averaging around 11K to 12K throughout the quarter.
Mobile Legends: Bang Bang had a varied quarter. Revenue saw significant peaks, reaching around $45K in late April, but dropped to approximately $14K to $21K by the end of June. Downloads fluctuated slightly, with a peak of 1.7K in late April and settling around 1.3K by the end of June. Active users remained stable, ranging from 9.3K to 10.4K during the quarter.
For more detailed insights and data, visit Sensor Tower.