AI Insights · Timothy · July 2022
Top 5 MOBA Apps on iOS in Europe Q2 2022
Discover the performance trends of the top 5 MOBA applications on iOS in Europe during Q2 2022, including downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends among the top five MOBA (Multiplayer Online Battle Arena) applications on the iOS platform in Europe. This analysis, based on data from Sensor Tower, highlights the weekly downloads, revenue, and active users of these popular games.
Brawl Stars from Supercell showcased notable performance in Q2. Weekly revenue peaked at approximately $1.05M in the first week of May but saw a decline towards the end of June, settling around $422K. Downloads fluctuated slightly, reaching a high of 110K in early April and stabilizing around 91K by the end of June. Active users initially increased from 4.7M to over 5.1M in early May but then gradually declined to 4.4M by the end of the quarter.
League of Legends: Wild Rift by Riot Games experienced a varied revenue trend, peaking at $172K in early May and dipping to around $59K by mid-June. Downloads were steady, ranging from 26K to 31K weekly. The game maintained a consistent active user base, starting at approximately 447K and ending the quarter with around 475K.
Mobile Legends: Bang Bang from Shanghai Moonton Technology saw a peak revenue of $414K in late April, with a low of $134K in mid-May. Weekly downloads hovered between 23K and 28K. Active users showed a positive trend, increasing from 354K in late March to over 400K by the end of June.
Pokémon UNITE by The Pokemon Company had modest revenue figures, peaking at $22.9K in late April and declining to $8.8K by the end of June. Downloads varied, with a high of 27.9K in mid-April and a low of 16.6K in late June. Active users were relatively stable, starting at 141K and ending the quarter at around 147K.
Lastly, Arena of Valor by Level Infinite showed a revenue peak of $24K in early May, with fluctuations settling at $13K by the end of June. Downloads were modest, peaking at 9K in early May and declining to around 3.6K by the end of the quarter. Active users saw a gradual decline from 18K to approximately 17K.
For more detailed insights into app performance and trends, visit Sensor Tower.