AI Insights · Timothy · July 2022
Top 5 MOBA Apps on iOS in Switzerland: Q2 2022 Performance
Discover the performance trends of the top 5 MOBA apps on iOS in Switzerland during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 MOBA apps on iOS in Switzerland displayed varying performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.
Brawl Stars from Supercell showed a fluctuating trend in weekly revenue, peaking at around $116K in the last week of March and dropping to approximately $30K-$40K towards the end of the quarter. Weekly downloads saw a gradual decline from 2.5K to just over 1.3K. The app maintained a steady number of active users with minor fluctuations, starting at approximately 57K and ending the quarter at around 54K.
Pokémon UNITE by The Pokémon Company had a relatively low revenue stream, starting at $478 and peaking at $625 in mid-May. Weekly downloads were modest, with a notable increase to 718 in mid-April, and then stabilizing around 250-300 downloads per week. Active users showed a slight upward trend from 3.9K to 4.6K in mid-April before stabilizing around 3.6K towards the end of the quarter.
League of Legends: Wild Rift from Riot Games experienced a decline in weekly revenue, starting at $6.3K in late March and dropping to around $1K by the end of June. Weekly downloads remained relatively low, peaking at 358 in mid-May. The app maintained a steady number of active users, starting at approximately 5.2K and ending the quarter at around 6K.
Mobile Legends: Bang Bang by Shanghai Moonton Technology showed significant fluctuations in weekly revenue, with a peak of $12.3K in early April and several other spikes throughout the quarter. Weekly downloads were low, with a peak of 105 in mid-April and a slight increase towards the end of the quarter. The app's active users remained relatively stable, fluctuating around 2.1K.
Lastly, King of Crabs from Robot Squid Ltd had the lowest performance among the top 5. Weekly revenue peaked at $104 in early April but remained below $100 for most of the quarter. Downloads were minimal, peaking at 303 in early April and dropping to zero towards the end of the quarter. Active users followed a similar trend, peaking at 182 in early April and dropping to 30 by the end of May.
For more detailed insights and data, visit Sensor Tower.