AI Insights · Timothy · July 2022
Top 5 MOBA Apps on iOS in Italy: Q2 2022 Performance Review
Discover the performance trends of the top 5 MOBA apps on iOS in Italy for Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top five Multiplayer Online Battle Arena (MOBA) apps on iOS in Italy showcased varying performance trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the performance of Brawl Stars, Mobile Legends: Bang Bang, League of Legends: Wild Rift, Pokémon UNITE, and Arena of Valor.
Brawl Stars
Brawl Stars experienced fluctuations in weekly revenue, peaking at around $83K in early May before settling to approximately $29K by the end of June. Weekly downloads saw a mid-quarter dip but managed to stabilize around 7.6K to 8.5K. Active users displayed a steady decline from around 278K at the beginning of April to approximately 236K by the end of June.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang showed a varied revenue trend, with a peak of about $23K in late April and a low of around $7.6K in late June. Weekly downloads remained relatively consistent, hovering around the 450 to 500 mark. Active user numbers saw a slight decrease from approximately 10.5K at the start of April to around 9.9K by the end of June.
League of Legends: Wild Rift
League of Legends: Wild Rift had a more stable revenue trend, with peaks of around $8.4K in early May and $6.4K in late June. Weekly downloads remained fairly steady, averaging around 1.2K. Active user numbers fluctuated, starting at approximately 9.7K in late March and ending at around 9.3K by the end of June.
Pokémon UNITE
Pokémon UNITE saw a significant revenue peak of approximately $2.2K in late April, with a general downward trend to around $680 by the end of June. Weekly downloads varied, with a peak of about 2.2K in mid-April and stabilizing around 1.4K towards the end of the quarter. Active users showed a slight decline from approximately 15.3K in late March to around 14.3K by the end of June.
Arena of Valor
Arena of Valor experienced a revenue peak of approximately $2.4K in early May before declining to around $653 by the end of June. Weekly downloads remained low but stable, averaging around 200. Active users saw a slight increase from approximately 837 in late March to around 906 by the end of June.
For more detailed insights and data, visit Sensor Tower.