AI Insights · Timothy · July 2022
Top 5 MOBA Apps on iOS in Israel - Q2 2022 Performance
Analyzing the performance of the top 5 MOBA apps on iOS in Israel during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends for the top 5 MOBA (Multiplayer Online Battle Arena) apps on iOS in Israel. Here’s a detailed look at their performance based on data from Sensor Tower.
Brawl Stars from Supercell experienced fluctuations in weekly revenue, peaking at about $28.4K in early May before gradually declining to around $14.6K by the end of June. Weekly downloads for the app ranged from 1.9K to 2.9K, with a noticeable peak in early May. Active user trends showed a steady decline from approximately 45.2K at the start of the quarter to 35.7K by the end of June.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. saw its weekly revenue peak at around $7.5K in mid-April, followed by a decline to approximately $4.5K by the end of June. Weekly downloads were relatively low, ranging from 35 to 424, with the highest number recorded in mid-April. The app's active user base remained fairly stable, hovering around 2.5K to 2.7K throughout the quarter.
League of Legends: Wild Rift from Riot Games had a notable spike in revenue in early May, reaching approximately $1.8K, but generally maintained lower figures around $100 to $550 for the rest of the quarter. Downloads ranged from 39 to 220 per week, with a peak in late May. Active user numbers were fairly consistent, fluctuating between 1.9K and 2.4K.
Pokémon UNITE from The Pokemon Company showed modest revenue figures, peaking at around $290 in late April. Weekly downloads varied significantly, with a high of 923 in mid-April and a low of 96 in mid-June. Active users saw a slight decline, starting from about 3.3K at the beginning of the quarter and ending at approximately 2.5K.
Arena of Valor by Level Infinite had the lowest revenue among the top 5, peaking at around $165 in early June. Downloads were also relatively low, ranging from 17 to 79 per week. Active users showed a consistent decline from 192 at the start of the quarter to 135 by the end of June.
These insights provide a snapshot of how each app performed over the quarter. For more detailed insights and further analysis, visit Sensor Tower.