AI Insights · Timothy · July 2022
Top 5 MOBA Apps on iOS in France Q2 2022: Performance Insights
Discover the performance trends of the top 5 MOBA apps on iOS in France during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 MOBA apps on iOS in France showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how these apps fared:
Brawl Stars by Supercell saw notable fluctuations in weekly revenue, peaking at around $148K in early May before gradually decreasing to about $67K by the end of June. Weekly downloads remained relatively stable, averaging around 12K to 15K. Active users started at approximately 414K at the beginning of the quarter and saw a slight decline to about 368K by the end of June.
Mobile Legends: Bang Bang from Shanghai Moonton Technology experienced a peak in weekly revenue at the beginning of April with approximately $31K, followed by a decline to around $14K by the end of June. Weekly downloads hovered around 800 to 950, while active users saw minor fluctuations, starting at 17K and ending the quarter at around 16K.
League of Legends: Wild Rift by Riot Games had its highest weekly revenue in late March with about $24K, with a general downward trend to around $13K by the end of June. Weekly downloads decreased from about 4.7K to 2.9K over the quarter. Active users remained relatively stable, averaging around 30K to 33K.
Pokémon UNITE from The Pokemon Company showed a modest peak in weekly revenue at the end of April with around $3.6K, though it declined to approximately $1.2K by the end of June. Weekly downloads saw a significant spike in mid-April at about 4.8K, before settling around 2.4K. Active users averaged around 20K to 21K, with a slight decline towards the end of the quarter.
Arena of Valor by Level Infinite had a modest peak in weekly revenue in early May with around $2.2K, but generally hovered around $600 to $1.1K. Weekly downloads saw a peak of 1K at the end of April but generally remained below 500. Active users started at around 1.3K and saw a slight increase to about 1.4K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and to explore further trends, visit Sensor Tower.