AI Insights · Timothy · July 2022
Top 5 Games on iOS in Portugal: Q2 2022 Performance
Explore the performance trends of the top 5 iOS games in Portugal during Q2 2022, focusing on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 games on the iOS platform in Portugal showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared.
Stumble Guys from Scopely, Inc. experienced a significant decline in weekly revenue, starting at approximately $30K at the end of March and falling to around $3K by the end of June. Despite the revenue drop, weekly downloads showed a notable peak in mid-April, reaching around 23K, before gradually decreasing to approximately 4.3K by the end of June. The game's weekly active users, however, displayed impressive growth, starting from around 36.7K in late March and climbing steadily to about 144.7K by the end of the quarter.
Subway Surfers by Sybo Games ApS maintained a modest revenue stream, peaking at roughly $984 in the week of May 23. Weekly downloads saw a significant increase, with a peak of around 11.8K at the end of May. The game’s weekly active users also showed a consistent upward trend, starting from about 54.6K in late March and reaching approximately 118.3K by the end of June.
BitLife BR - Simulação de vida from Goodgame Studio saw a peak in weekly revenue at around $442 in early May, with a gradual decline to approximately $227 by the end of June. The game’s weekly downloads showcased a notable peak of about 10.4K in late April, followed by a steady decrease to around 654 by the end of June. Weekly active users mirrored this trend, starting from about 167 in late March and peaking at around 24.6K in early May, before decreasing to approximately 7.9K by the end of the quarter.
Fill The Fridge! by Rollic Games had a relatively low revenue, with weekly figures hovering around $40 throughout the quarter. Weekly downloads reached their peak at approximately 9.8K in mid-April, before stabilizing around 2.8K by the end of June. The game’s weekly active users showed a peak of around 21.6K in mid-April, with a slight decrease to approximately 13.4K by the end of June.
Stop 2 - Word Trivia Game from Fanatee saw a gradual increase in weekly revenue, peaking at about $140 in early June. The game’s weekly downloads showed a significant peak at approximately 11.9K in late May, before declining to around 2.5K by the end of June. Weekly active users increased from around 1.6K in early May to approximately 20.2K by mid-June, before slightly declining to around 15.9K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.