AI Insights · Timothy · July 2022
Top 5 iOS Games in the UK Q2 2022: Performance Insights
Explore the performance of the top 5 iOS games in the UK for Q2 2022, highlighting trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 iOS games in the United Kingdom showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw significant fluctuations in both weekly downloads and revenue. Weekly downloads peaked at 168K in mid-April and gradually declined to around 43K by the end of June. The game’s revenue showed a steady increase, reaching approximately $56K in late May, before leveling off to around $16K towards the end of June. Meanwhile, weekly active users peaked at 3.5M at the end of May and slightly decreased to nearly 3M by the end of the quarter.
Fill The Fridge! by Rollic Games experienced a varied trend in weekly downloads, starting at 107K in late March, dipping to around 38K in early May, and then rising again to 65K by the end of June. Revenue trends for the game were relatively stable, with minor fluctuations, peaking at $2.2K in late March and ending at approximately $1.6K in late June. The game's active user base saw growth from 287K to over 353K throughout the quarter.
Wordle! from Lion Studios Plus demonstrated a downward trend in weekly downloads, starting at 82K in late March and dropping to around 19K by the end of June. Revenue for the game remained modest, peaking at approximately $9K in mid-April and ending at around $6K in late June. The game’s active users also saw a decline, from 237K in late March to about 196K by the end of June.
Tall Man Run by Supersonic Studios Ltd showcased an upward trend in weekly downloads, peaking at 88K in late May before declining to around 22K by the end of June. Revenue for the game was minimal, with a peak of $243 in late May. The number of active users rose from around 4.7K in late March to nearly 189K by the end of May, before tapering off to about 84K at the end of June.
Deliver It 3D from Voodoo saw a notable rise in weekly downloads, peaking at 115K in late April. However, downloads declined significantly to around 10K by the end of June. Revenue was modest, reaching a peak of $517 in early May. Active users for the game increased from 43 in late March to a high of 150K in early May, before settling at around 55K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.